Rafael Polutta - Product Designer based in Hamburg

Rafael Polutta is a product designer with 11 years of experience designing useful and mindful digital products with startups and known brands.

His work includes design systems, mobile app experiences, accessible component defaults, designer-engineer workflows, digital wellbeing products, storytelling, and AI-assisted design practice.

SelectedProjects

2020–Present

UI Design Lead

At Phrase I review UI, mentor designers, and help small product decisions feel like one clear thing.

A lot of this work is quiet: a calmer flow, a better empty state, a sharper review, a designer leaving critique with more confidence.

It sits outside a single feature, but it changes how the product feels when people use it every day.

Visit Phrase
2020–Present

Design System

I helped turn Phrase’s scattered UI into Syntax: shared components and Figma files teams could trust.

I made the first pieces, wrote guidance, shaped accessible defaults, and kept nudging the work from spare-time maintenance into real product infrastructure.

The best part was seeing teams stop rebuilding the same thing and start moving faster with a little more confidence.

Read the case study
2019–2020

Share Now App

car2go and DriveNow were becoming one app. I helped the change feel familiar and trustworthy.

I worked on mobile flows, orientation, and small moments of reassurance across brands, cities, and existing habits.

It was not the glamorous kind of redesign. It was the useful kind: carry people through a big change without making them think too hard.

Read the case study
2015–2019

car2go App

I designed the mobile flow for finding, booking, opening, driving, and ending a trip.

The app had to be calm when people were not: standing in the street, in a hurry, hoping the car would just open.

I worked across iOS, Android, Windows Phone, and BlackBerry. In 2017, Time included car2go in its top apps list.

See the Time list
Daumenkino podcast cover
2019–2025

Daumenkino

A weekly film podcast with Ann-Sophie about cinema, rituals, and the films that stayed with us.

For more than six years, Ann-Sophie and I recorded, edited, published, and shaped 190 episodes together.

It became a Monday ritual: a place to practice taste, consistency, critique, and friendship through movies.

Give it a listen
Side Project

YouTube

A place to practice making videos: filming, editing, color, sound, pacing, and restraint.

I do the whole thing myself: idea, script, camera, edit, grade, sound, thumbnail, publish, learn, repeat.

It feels close to product design to me. Both are about sequencing, restraint, and making invisible decisions visible.

Watch the channel
Side Project

Carpenter & Story Mode

Two World of Warcraft addons I made to help a magical, dense game feel easier to read.

Story Mode turns quest text into chapters, recaps, progress, and a journal, so coming back to the story feels easier.

Carpenter cleans up chat, combat feedback, and small interface rough edges without replacing Blizzard’s UI.

See the addons
Side Project

hejhub

A start page I built for myself: less drift, fewer default tabs, and gentler starts.

It collects the widgets, shortcuts, and links I actually use, then adds a little friction around the places that steal attention.

It started as a private habit. Now it is a small product idea about designing for intention, not just access.

Open hejhub